*

New releases MegaMek 0.41.19, MegaMekLab 0.1.55, MekHQ 0.3.29

Hey everyone,

Scary times continue (AKA I got Volun-told to do a release). As usual any errors blame Ral since he’s not supervising me doing these things. :)

For Megamek,
We have a lots of bug fixes, some new SPA (courtesy of PheonixStorm), some new maps and speaking of maps….

Have a look here (https://github.com/MegaMek/megamek/issues/144) for a cool new feature

Nothing new for MegaMekLab.

MekHQ got a chunk of bugs addressed and some tweaks to the map.

New releases MegaMek 0.41.18, MegaMekLab 0.1.54, MekHQ 0.3.28

Hey everyone,

Another month another set of releases.

Couple of big things for Megamek, the new skin editor is included as well as hidden units (still needs testing) and Mass Individual Camo.

Nothing new for MegaMekLab.

MekHQ got a chunk of bugs addressed and the Planetary Event Editor has been added.
(see here for details https://github.com/MegaMek/mekhq/pull/78)

New releases MegaMek 0.41.17, MegaMekLab 0.1.53, MekHQ 0.3.27

Hey everyone, this is a quick turn around release to solve the MHQ issue with personnel not showing when wounded. Enjoy! Note: These releases are from April 15th/2016

new MegaMek development snapshot 0.41.15, MegaMekLab development snapshot 0.1.51, and MekHQ development snapshot 0.3.25

Hello all,

Another new release set for everyone to play with. This time around, we fixed the packaging issues related to the shift to GitHub.

As an additional bonus, those who wish to test a nice unstable branch that includes hidden units, may find those files here:
https://www.dropbox.com/sh/b2hxlk9leffvhcw/AADO6ZDqOOCftTHc2ScEQ5fQa?dl=0

Please enjoy!
The MegaMek Team

new MegaMek development snapshot 0.41.14, MegaMekLab development snapshot 0.1.50, and MekHQ development snapshit 0.3.24

Hello all,

As part of the project changes going on, we've moved everything, including releases, over to our GitHub.

The overall organization GitHub is located at:
https://github.com/MegaMek

Migration to GitHub

MegaMek and related projects have now migrated to GitHub. The three projects are now housed within the MegaMek organization on github: https://github.com/MegaMek. The SourceForge pages will remain, however the issue trackers have been locked and new issues should be reported at GitHub.

new MekHQ development snapshot 0.3.23

Hello all,

This release fixes MekHQ's ATB system by fixing the bugs in MegaMek that caused it. As such, there are no changes here except updating to new MegaMek and MegaMekLab jar files. Enjoy!

v0.3.23 (2016-01-01 03:35 UTC)
+ Updated MegaMek.jar to 0.41.13
+ Updated MegaMekLab.jar to 0.1.49

new MegaMekLab development snapshot 0.1.49

Hello all,

Today's releases focus mostly on fixing some bugs with MegaMek that affect MekHQ's ATB system. As such, there hasn't been much change for MML. Enjoy!

new MegaMek development snapshot 0.41.13

Hello everyone,

New MegaMek is out. This release set is to correct a fairly major ATB related flaw, as well as some other bugs. Enjoy!

new MekHQ development snapshot 0.3.22

Hello all,

Small release here, mostly compatibility issues. The march to the stable continues.

Enjoy!

v0.3.22 (2015-12-24 23:15 UTC)
+ Bug [#980]: AtB UnitMarket weight class ArrayOutOfBounds exception
+ Updates to use game year based Tech Levels for Engine/Gyro/Cockpit parts
+ Updated MegaMek.jar to 0.41.12
+ Updated MegaMekLab.jar to 0.1.48

Pages

Subscribe to MegaMek RSS