release

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new MegaMek development snapshot 0.35.39

new MegaMek development snapshot 0.35.38

Hi everyone,

Another week, another dev snapshot with even more bugfixes. A stable looms on the horizon.

new MegaMekLab development snapshot 0.1.22

Hi everyone,
I just released a new development snapshot of MegaMekLab. Get it on the download page, as usally.
Here's the changelog:
V 0.1.22
+ Bug: removing multiple equipments at once doesn't work
+ Bug 36: Hang when Building Battlearmor
+ Bug: extra crits when loading unit with crit-using IS or armor and using
reset button in build tab
+ Bug 50: fixed location equipment can't be added correctly and shouldn't be removed on reset
+ Drag and Drop for moving stuff from location to location in mech build view

new MegaMek development snapshot 0.35.37

New MekHQ Development Release 0.3.0

Do you like logistics? Do you like taking out loans? Do you also like Protomechs? If you are in the vanishingly small population that answered yes to all three of these questions, then this is the release for you! There are quite a few new features in this first release for the 0.3 development cycle, which you can get on the downloads page. The two major ones are a new and uniform procurement system for units and parts and the ability to take out real loans instead of just spending negative money.

new MegaMek development snapshot 0.35.36

new MegaMek development snapshot 0.35.35

Hi,
after a few months of lots and lots of bugfxing, we're getting closer to our next stable, but there's still a few more bugs to fix. Get it on the download page, as usual.
Here's the changelog:
v0.35.35 (2013-03-14, 22:49 UTC+1)
+ CL Mech Mortars have wrong racksize
+ added getRawCost to equipmentType
+ Bug 3630: Duplicate defaultQuirks Entries Prevent Cache Refresh
+ Made changes to MechSummaryCache so that it continues to load units (even in
zip files) when the units.cache is truncated

New MekHQ Release 0.1.21

We have a new MekHQ release available on the download page. There are some important bug fixes in this release, including the unit.cache bug that caused so many problems in version 0.1.20. This version of MekHQ also takes advantage of the new redesigned MegaMekLab. You will also notice that we now have dedicated Windows and OSX packages of MekHQ. The icons used in these releases are placeholders while we work on getting something prettier.

new MegaMek development snapshot 0.35.34

Hi everyone,

after 2 months of development, here's our latest development snapshot.

new MegaMek development snapshot 0.35.33

Hey guys,

after quite a while, here's our latest development snapshot with lots and lots of bugfixes.
As always, head to the download page to get it.

Here's the changelog:

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